VERTICAL VIEW // PLAYING TO WIN
*Data from PitchBook. Reported deal values from media reports.
Corporate acquirers have been
active in the entertainment space.
One major deal was the $5.9 billion
takeover of Candy Crush Saga game
developer King Digital by Activision
Blizzard in February 2015.
Chinese internet provider
Tencent Holdings has become
a player in the gaming space,
acquiring the remaining shares
of Riot Games, the U.S. gaming
company responsible for League
of Legends, in December 2015.
Entertainment deals hit
$36.4 billion in total value
in 2015, close to their year-earlier level of $37.0 billion.
Middle-market private equity has
maintained its appetite for dining
opportunities, with deals such
as Sentinel Capital Partners’
reported $800 million takeover
of TGI Friday’s in 2014.
Entertainment software deals
are as prolific as Farmville,
with $13.5 billion in total
value last year, up from just
$428 million in 2010.
“A lot of gaming companies are making
games that you can continually play and
make additional purchases. In the gam-
ing space, that is a trend that will con-
—Henry Apfel, Data Analyst, PitchBook